Game-of-Hounds-and-Jackals

Hounds and Jackals

Markos Tatas
Markos TatasArchaeologist & Ancient Game Historian
Published Jul 24, 2024Updated Jul 24, 2024Fact-checked by Dr. Elena Vasquez
Game of Hounds and Jackals. Middle Kingdom, Dynasty 12. Reign of Amenemhat IV. ca 1814–1805 BCE. Egypt, Thebes, pit tomb CC25. Ebony, Ivory. The Metropolitan Museum of Art, New York – 26.7.128

Origin and Discovery

The game of Hounds and Jackals dates back to Egypt’s Middle Kingdom, specifically during the 12th Dynasty under the reign of Amenemhat IV, approximately between 1814 and 1805 BCE. This ancient game, which is a part of The Metropolitan Museum of Art’s collection in New York (Accession Number 26.7.128), was discovered in a pit tomb at Thebes (Tomb CC25). The game board, made of ebony and ivory, is an exquisite example of ancient Egyptian craftsmanship.

Initially brought to light by the renowned archaeologist William Mathew Flinders Petrie in 1890, the game has since been uncovered in over 40 different sites across Egypt, Israel, Syria, Iran, and other locations around the Levant and Mediterranean regions.

Description

The exact ancient Egyptian name for Hounds and Jackals remains unknown. Petrie referred to it as the “Game of 58 Holes” due to the game board’s design, which featured two sets of 29 holes. Later, Howard Carter, who found a particularly ornate version of the game, named it “The Game of Hounds and Jackals” because the playing pieces were carved to resemble the heads of dogs and jackals. Another less common name, “Shen,” derives from the hieroglyph found on some of the boards, typically near a prominent hole at the top of the game.

Gameplay and Rules

The original rules of Hounds and Jackals have been lost to time, leading to various reconstructions by historians and archaeologists. Many of these attempts, however, resulted in unengaging gameplay. The first notable attempt at reconstructing the rules was by Dmitriy Skiryuk, a Russian game re-constructor, who detailed his version in three blog posts. Another set of rules, differing significantly from Skiryuk’s, was published by Donna Washburne (known online as Welsch Dragonfly) on Instructables.com.

Strategy and Mechanics

Hounds and Jackals is largely a game of chance rather than strategy, similar to other ancient games like Senet, Aseb, and the Royal Game of Ur. The game employs throwing sticks instead of traditional dice, which introduces an element of unpredictability due to the uneven probabilities of different scores:

  • Score of 2: Most common (probability of 6/16)
  • Scores of 1 and 3: Next most common (probability of 4/16 each)
  • Scores of 4 and 5: Least common (probability of 1/16 each)

To maximize their chances of success, players should strategically manage the gaps between their pieces and the trap holes. Ideal gaps are either 1 or 3 holes apart, and even better if they are 4 or 5 holes apart, to avoid the high probability of scoring a 2. Conversely, if a trap hole offers a forward movement or is a Nefer hole (a beneficial spot), players should aim for a gap of 2, enhancing their likelihood of landing in a favorable position.

Conclusion

The Game of Hounds and Jackals provides a fascinating glimpse into the recreational life of ancient Egyptians. Despite the mystery surrounding its original rules and exact name, the game’s discovery and subsequent reconstructions highlight its cultural significance and the universal appeal of board games across civilizations.

About the Author
Markos Tatas
Written by
Markos Tatas
Archaeologist & Ancient Game Historian
Markos Tatas is an archaeologist and ancient game historian with fieldwork experience across Greece, Egypt, and Italy. A former research fellow at the British Museum and collaborator with the Egyptian Museum in Cairo, Markos bridges the gap between archaeological evidence and living game traditions. His work focuses on reconstructing the rules, materials, and cultural contexts of games played thousands of years ago.
Dr. Elena Vasquez
Fact-checked by
Dr. Elena Vasquez
Ethnographic Game Scholar & Cultural Anthropologist
Dr. Elena Vasquez is a cultural anthropologist whose doctoral thesis at the University of Barcelona examined Mesoamerican ball games as ritual performance. Her research spans Mancala traditions across sub-Saharan Africa, Silk Road game transmission, and the ethnographic study of play in indigenous communities. At ancientgames.org, she serves as fact-checker and editorial advisor, ensuring archaeological accuracy and cultural sensitivity across all published content.
Published: July 24, 2024Last updated: July 24, 2024
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