• Skip to primary navigation
  • Skip to main content
  • Skip to footer

Ancient Games - Playing the Board Games of the Ancient World

  • Home
  • Games
  • Books
  • Shop on Etsy
  • Blog
  • About

Hnefatafl – Brandubh

November 18, 2018 By Eli 2 Comments

Print Friendly, PDF & Email

Hnefatafl, meaning King’s Table (or literally, Fist Board Game) in Old Norse, is an asymmetric game of pure strategy played by the Vikings and neighboring people with many variations. Its origins are unclear, but it seems that it has appeared during the Viking period, in the 7th or 8th century CE, in Scandinavia and other lands which the Vikings have conquered, as accounted for in archaeological finds of Hnefatafl pieces. Brandubh is the Irish variation of Hnefatafl. Its board has been found archaeologically in 1932 in Ballinderry crannog near Moate in Westmeath County, Ireland, and is known as the Ballinderry Board. It was dated to the 10th century CE. The board has 49 holes in 7×7 grid, with the 4 corner holes marked by semicircles around them, marking the unique feature of Brandubh, the corners where the king has to escape to.

Ballinderry Game Board - National Museum of IrelandBallinderry Gaming Board. National Museum of Ireland. Dublin, Ireland.

In addition, three more Brandubh boards have been found. One is carved on a stone found at the Down Cathedral, in Downpatrick, Northern Ireland, and is currently kept in the Down Country Museum, in Downpatrick. It is double sided, and one side has a 7×7 grid made by crosshatched lines, a circle marking the central throne intersection and 4 semicircles on the corner intersections.

Downpatrick Cathedral Gaming Board. Down County Museum, Downpatrick, Northern Ireland. Photo: Mike King, 12-03-2018.Downpatrick Cathedral Gaming Board. Down County Museum, Downpatrick, Northern Ireland. Photo: Mike King, 12/03/2018.

One partial board was found in Waterford, Waterford County, Ireland, and is currently kept in Reginald’s Tower Waterford Treasures Museum on the site.

Waterford Hnefatafl Gaming Board. Waterford Treasures Reginalds Tower Museum. Waterford, Ireland.Waterford Hnefatafl Gaming Board. Waterford Treasures Reginalds Tower Museum. Waterford, Ireland.

A second partial board was found in Knockanboy, near Derrykeighan, Antrim County, Northern Ireland in 1837 and was documented in an 1838 manuscript with a rough drawing, however, the board itself has been lost.

The rules for Brandubh are unknown, but have been reconstructed based on the known rules for Tablut, the special corner markings on the Ballinderry Board and descriptions in Irish poetry.

Two Irish poems, Abair riom a Eire ogh from the 14th century, and Acallam na Senórach from the 12th century, describe Brandubh as being played with 13 pieces, the king, 4 defenders, and 8 attackers. The corner squares being the target safe squares where the king has to arrive to win the game.

Abair riom a Eire ogh attributed to Maoil Eoin Mac Raith

Imlecán mhuighe Fáil finn . ráth Temhrach, tulach aoibhinn
si ar certlár an mhuighe amuigh . mar snuighe ar bhrecclár
bhrannuimh.
Gluais chuige, budh céim bisidh . ling suas ar an suidhisin
[leg. snuidhisin?]
riot, a rí, as cubhaidh an clár . as tí bhunaidh do bhranán
Do bhraithfinn shuit, a dhéd bhán . saoirthíthe bhunaidh branán
… suighter duit orra (the poet names the five capitals: Teamhair,
Caiseal, Cruacha, Nás, Oileach)
Branán óir guna fedhuin . tú is do chethra cóigedhuigh
tú, a righ Bhredh, ar an ttí thall . as fer ar gach tí ad tiomchall.

Irish Gaelic text from Knott, Eleanor. “The Bardic Poems of Tadhg Dall O’Huiginn (1550-1591). Volume 2. Translation and Notes.” Irish Texts Society 2 (1922). pp. 198-199.

Abair riom a Eire ogh (Tell Us About Ireland) attributed to Maoil Eoin Mac Raith

The centre of the plain of Fál is Tara’s castle, delightful hill;
out in the exact centre of the plain, like a mark on a particolored
brannumh board.
Advance thither, it will be a profitable step:
leap up on that square, which is proper for the branán,
the board is fittingly thine. I would draw to thy attention, O white of tooth,
to the noble squares proper for the branán (Tara,
Cashel, Croghan, Naas, Oileach),
let them be occupied by thee.
A golden branán with his band art thou with thy four provincials;
thou, O king of Bregia, on yonder square and a man on each side of thee.

English translation from Knott, Eleanor. “The Bardic Poems of Tadhg Dall O’Huiginn (1550-1591). Volume 2. Translation and Notes.” Irish Texts Society 2 (1922). pp. 198-199.

Acallam na Senórach

Atá mo brandub co mbloidh . isin tsléib os Leitir Broin,
cuiciur airgit gil can glór . ocus ochtur do dergór.

Irish Gaelic text from Stokes, Whitley, and Ernst Windisch, eds. Irische Texte. Leipzig, 1900. Volume 4, Part 1, p. 112. Lines 3949-3950.

Acallam na Senórach (Tales of the Elders of Ireland)

My famed brandub is in the mountain above Leitir Bhroin,
five voicelss men of white silver and eight of red gold.

English translation from MacWhite, Eoin. “Early Irish board games.” Eigse: A Journal of Irish Studies 5 (1946): 25-35.

The accepted Brandubh rules and the initial setup of the board have been proposed by Eóin MacWhite in 1945, based on the Ballinderry board and mentions of the game in the two mentioned Irish poems. His setup has been tested out in Hnefatafl tournaments conducted by Aage Nielsen and were found to be the most balanced version of Brandubh. For that reason I have chosen to publish his rules and setup in this article.

Eóin MacWhite’s Brandubh Rules:

  1. The game is for 2 players.
  2. The board is a square with a 7×7 grid. There are 13 pieces total: 8 attackers, 4 defenders, and 1 king. The first player plays for the attackers. The second player plays for the defenders and the king.
  3. The initial position of the pieces is shown in the following diagram. The king is placed on the throne. The defenders surround him in the shape of a cross. The attackers are placed on four sides in the same lines as the defenders, two per side.

    Brandubh - Initial Position

  4. The central square, called the throne, and the four marked corner squares may only be occupied by the king. The king can go in and out of the throne at any time. Other pieces may pass through the throne when it is empty, but are not allowed to land on it. The throne square and the four marked corner squares are hostile to both the attackers and defenders, meaning that when anyone of them is empty it can replace one of the two pieces taking part in a capture.
  5. The attackers move first. The two players alternate their moves.
  6. All pieces, including the king, move any number of vacant squares along a row or a column, like a rook in chess.

  7. All regular pieces (see about the king below) are captured if they are sandwiched between two enemy pieces, or between an enemy piece and one of the corners, or between an enemy piece and the throne, along a column or a row.

  8. Multiple captures in one move or capturing with the king is allowed.

  9. A piece is only captured if the trap is closed by a move of the opponent. An opponent’s piece is allowed to move in between two enemy pieces without being captured.

  10. The two sides have different goals to win the game.
    1. The goal for the defenders (king’s side) is to move the king to any of the 4 marked corner squares. If the king has escaped to any of the corner squares, the defenders win.

    2. The attackers win if they can capture the king before he escapes to one of the corners. The king is captured like all other pieces by being sandwiched between two opposing pieces or one of the corners and an opposing piece. However, if the king is on the throne or on one of the four orthogonal squares next to the throne, then in order to capture him the attackers must surround him on all four sides, and not just two. If the king is captured on a cell adjacent to the throne, the throne can count as one of the four capturing sides and may remain empty during capture.

  11. If the attackers surround the king and all remaining defenders, to the point that the king cannot escape, then the attackers win.
  12. 3 repetitions of the same move by the same player in a row are not allowed. If 3 repetitions in a row are made the repeating player loses the game.
  13. If a player cannot move they lose the game.

On Strategy:

  1. According to the rules presented above, the balance of Brandubh between the attackers and the defenders is similar, but clearly worse than the balance of chess. In chess since white go first they have about 52-59% of winning compared to the black, as has been documented in many different tournament statistical analyses. Aage Nielsen documented based on tournament results, that Brandubh is 1.30 balanced on average, meaning that the defenders win about 23% more often. In other words, the defenders win in Brandubh 73% of the time, compared to 52-59% of the white in chess.
  2. Since Hnefatafl is asymmetrical, each of the players must use a different strategy to win.
  3. The attackers need to form a blockade around the defenders so that the king gets surrounded and eventually eliminated. As long as the ring around the king remains unbroken he cannot escape. The blockade is formed by positioning the attackers in the shape of a rhombus on a diagonal of each row. Once the blockade is formed that attackers need to slowly make the rhombus smaller and smaller around the center of the board and tighten the noose around the king.
  4. The goal for the defenders is to constantly create gaps in the blockade and have the king escape through one of those gaps to the edge of board. Placing defenders behind the enemy lines makes it much easier for them to eliminate more attackers and break through the blockade.
  5. Some chess tactics are applicable in Hnefatafl as well. Forcing the opponent to make a particular move in order to avoid losing the game can be very useful. Creating a fork where one piece can attack multiple opponent’s pieces can provide an advantage. Pinning a piece, which prevents it from being moved from its location by the threat of losing the game, is another useful tactic which gives the player the control of the board.

Bibliography:

  1. MacWhite, Eoin. “Early Irish board games.” Eigse: A Journal of Irish Studies 5 (1946): 25-35.
  2. Walker, Damian. Reconstructing Hnefatafl. Cyningstan, 2014.
  3. Walker, Damian Gareth. An Introduction to Hnefatafl. Cyningstan, 2015.
Share on Facebook Share
Share
Share on Twitter Share
Share
Share on Pinterest Share
Share
Share on Linkedin Share
Share
Share on Digg Share
Share
Share on Email Share
Share
Share on Print Share
Share

Filed Under: All Games, Hnefatafl, Medieval Games, Viking Games Tagged With: Brandub, Brandubh, Hnefatafl, Medieval Games, Tafl, Viking Games

Previous Post: « Hnefatafl – Tablut
Next Post: Hnefatafl – Tawlbwrdd »

Reader Interactions

Comments

  1. EliChristopher Joyce says

    July 15, 2020 at 11:40 pm

    rule 4 , the 4 marked corners can only be occupied by king
    yet illustrations to rules 7,8,9 show an ottackers and defenders in the corner?

    Reply
    • EliEli says

      July 16, 2020 at 6:43 pm

      The illustrations were reused between different Hnefatafl games. They only show what’s specific to that rule.

      Reply

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Footer

Affiliates

  • Ancient Recipes
  • Bavli Online
  • Seforim Online
  • Tanach Online
  • Tosefta Online
  • Yerushalmi Online

Subscribe

Contact Us

For any issues contact us at eli@ancientgames.org.
  • Email
  • RSS

Copyright AncientGames.org © 2023

X
Subject:
Message:
Ajax loader